5th scale clutches, well sort of......

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deathrowtoll

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Fellow 5th scalers,


I have been reading many of your postings and have enjoyed every one of them. I feel compelled to share some of my experiences and thoughts with you. I have been a basher/racer for over 20 years and have used almost any vehicle available in all scales of our hobby, but for me 5th scale rocks.


I want to contribute with a little essay about clutches. It is going to be somewhat winded so I will split it into 2 chapters: I need to warn you that this info is purely my opinions or views on the subject of clutches.


I am not an expert, but have quite a bit of real life experience with them. I am sure others have their own opinions about what I am going to write about, and I will definitely respect their informed opinion and hopefully I will learn from any diverging or conflicting comments/postings, after all I am here to also learn and enjoy our hobby. I will try to use layman terms to simplify things, so please do not flame me when I do not use all known technical terms.


We use very similar technology as chain saws and weed eaters do. Matter of fact, if it wasn't for adjustable clutches; we would use the exact same concepts.


How it works 1: (from http://www.howstuffworks.com/clutch.htm)


To understand how a clutch works, it helps to know a little bit about friction, which is a measure of how hard it is to slide one object over another. Friction is caused by the peaks and valleys that are part of every surface -- even very smooth surfaces still have microscopic peaks and valleys. The larger these peaks and valleys are, the harder it is to slide the object.


In a car, you need a clutch because the engine spins all the time, but the car's wheels do not. In order for a car to stop without killing the engine, the wheels need to be disconnected from the engine somehow. The clutch allows us to smoothly engage and disengage a spinning engine to a non-spinning transmission by controlling the slippage between them.


How it works 2: (from http://auto.howstuffworks.com/clutch3.htm)


Gas-powered chain saws and weed eaters have centrifugal clutches, so that the chains or strings can stop spinning without you having to turn off the engine.


These clutches work automatically through the use of centrifugal force. The input is connected to the engine crankshaft. The output can drive a chain, belt, driving gears or a shaft. As the rotations per minute increase, weighted arms swing out and force the clutch to engage. Centrifugal clutches are also often found in lawn mowers, go-karts, mopeds, mini-bikes and of course our rides. Even some yo-yos are manufactured with centrifugal clutches.


5th scale cars:


As we saw above our clutches are basically the same as the ones used by weed eater's. but we need to tune them for the specific purposes we use them for, so we need to establish what we can do to tune them. We will call these tuning elements Clutch Variables.


Clutch Variables:


- Weight of the weighted arms and shoe pads.


- Material the shoe pads are made of (friction component A)


- Material the clutch bells are made of (friction component B)


- Spring rates the weighted arms and shoe pads work against (friction controller A)


- Rpm's we get from our gas mills (friction controller B)


- Motor torque available at the time of clutch engagement


- Final gear ratio of vehicle


- Ambient temperature


- Atmospheric pressure/Dew point (this is a stretch, but I have seen its effects in competition)


Simply stated the ideal situation would be to engage the clutch at any time we feel the motor should drive our cars forward. It also would make sense to engage the clutch when the motor has the right amount of power/torque for our specific purposes/demands.


To simplify this discussion we will concentrate in the 4 easiest/cheapest tuning elements


- Material the shoe pads are made of (friction component A)


- Material the clutch bells are made of (friction component B)


- Spring rates the weighted arms and shoe pads work against (friction controller A)


- Rpm's we get from our gas mills (friction controller B)


Lets start with Spring rates (friction controller A) and Rpm's we get from our gas mills (friction controller B), I will also sprinkle the discussion with Power and Torque terms.


- For these Clutch variable there are two feedback points


1. When the clutch starts to engage


2. When the clutch is fully engaged


The 6000 RPM Myth:


There is sort of a myth out there about what is the best RPM to start engaging a clutch, and what is the best RPM to fully engage the clutch. People feel that 6000 rpm are too little rpm to start engaging the clutch, and feel that a stronger spring (higher spring rate) can give them a better response (more punch), and to a certain extent they are right. However this assumption is right only if all of our motors would give out the same torque/horsepower when starting to engage at 6000 rpm or when fully engaged at 8500 rpm.


Let me illustrate the discrepancy; I will use horsepower (hp) for this illustration, and will assume I have all the gearing options in the world to compensate and achieve similar Final gear ratios:


I have the following motors available to me:


Motor #1 delivers a peak HP of 2.5 HP at 18000 rpm, 1.8 HP at 10500 rpm, 1.2 HP at 8000 rpm and 0.7 HP at 6000 rpm.


Motor #2 delivers a peak HP of 4.0 HP at 18000 rpm, 2.8 HP at 10500 rpm, 1.6 HP at 8000 rpm and 1.0 HP at 6000 rpm.


Motor #3 delivers a peak HP of 5.0 HP at 18000 rpm, 3.0 HP at 10500 rpm, 1.8 HP at 8000 rpm and 1.4 HP at 6000 rpm.


Hypothetically my heavy truck needs at least 1.0 HP to start moving with enough punch and 1.6 HP or more to be competitive when the clutch is fully engaged. All three motors can supply me with what I need, but I need to select an appropriate motor/clutch combination.


To save money I choose motor #1 and a clutch with spring rate that allows me to start engaging at 8000 RPM and fully engages at 10500 RPM. After practicing some, I realize that when my clutch engages the tires spin out of control and I lose too much time being gentle with how I apply the throttle to my truck.


After more practice and after using some Russian math; I come to the conclusion that if I could get only 1.0 HP when I start to engage the clutch my tires will not spin and act as if I have a limited slip setup; It becomes clear that to solve my problem I need to install Motor # 2 with a clutch with spring rate that allows me to start engaging at 6000 RPM and fully engages at 8500 RPM.


Notice Motor #3 will give me problems regardless of what permanent spring rate I use (this is where adjustable clutches really shine as they can be adjusted to the extreme from 1000 to 18000 rpm)


I have seen the above situation many times, especially when people with dissimilar engines are trying to obtain the same results by simply copying each other clutch setups. I feel this puts the 6000 RPM Myth above into the right perspective. Sometimes it is true, sometimes it is not.


Practical application:


For practical purposes our heavy 1/5 scale cars do benefit using the following spring setups, especially when using stock motors:


http://www.rampagehopups.com/product.sc?categoryId=5&productId=334 = $8.00 = High Response Clutch Spring Set


http://www.davesmotors.com/s.nl/c.885035/n.1/it.A/id.60/.f = 32.00 = High Response Clutch Shoe & Spring Set


End of chapter 1 of 2......


DRT.
 
Next we will talk about the Material the shoe pads are made of (friction component A) and Material the clutch bells are made of (friction component B)


If you follow any full size car racing you have heard the term "horsepower to weight ratio", and also the mantra "the lighter, the faster, the better". In terms of our 5th scale cars there is something to be said about these two terms, but experience has taught me that when speaking of clutches lighter many times means weaker and unreliable, so we need to compromise a little with these two terms.


Clutch Bell material: (Aluminum or Steel)


I am an old timer and prefer strong and durable and yes, aluminum will make it spool up faster, but at the expense of eventual mechanical fatigue. I personally prefer vented steel clutch bells, or fully enclosed steel bells if running on sand. For me ease of maintenance and durability is King. This way I spend more time bashing or racing than repairing.


Clutch/Shoe Pad material: (Aluminum, Polymer, Teflon, Composite, etc.)


When using non-adjustable clutches I use the following composite setup: (For the price it is the best first clutch upgrade possible)


http://www.davesmotors.com/s.nl/c.885035/n.1/it.A/id.60/.f = 32.00 = High Response Clutch Shoe & Spring Set


I believe Aluminum pads are alright if using a steel clutch bell. In my opinion using aluminum pads and an aluminum clutch bell is very dangerous. A fellow racer had this setup last year and he almost lost half his elbow while attempting to tune his engine; his clutch setup exploded forming shrapnel and throwing the aluminum parts all over his pit table. It might have been his bad luck, but I am staying away from that combo.


Polymer pads are a very durable and consistent and especially good with off-road setups.


Teflon and other exotics (Silicon, carbon fiber, Teflon) pads are very good all around performers and are my choice when using an Adjustable clutch. With these pads the color indicates their characteristics, but be aware that manufacturers sometimes change their characteristics without changing color, so it is still wise to read the literature that comes with your specific clutch pads.


Black = Softer, more grabby and therefore the time between starting to engage and fully engaging is short. (If not properly set it tends to wear fast)


Red = A little harder, acts a little like a slipper clutch in a 1/10 scale truck and smooth out the power to your tires while still giving you enough punch out of the corners or during jumps. (long lasting if set right)


White = normally it offers a midway place between a Black and a Red pad. Very good for off-road as it is versatile and allows for small adjustments.


We have finished talking about the four major tuning elements; now we will discuss three important tuning sub-elements and then will dive into an adjustable clutch discussion.


1. Normal or Standard direction - Pad lever moves out in the direction of rotation, smooth action and wear is logical; the surface in the pad that touches first wears out first/more.


2. Reverse direction - Pad lever moves out in the opposite direction from the clutch bell rotation, the action is more grabby and it feels as if you have more punch, but the wear patterns can be choppy or look pitted. Many people use this in combination with a higher rate spring setup.


3. Cutting, shaping or shaving pads, I am not a fan of this as it always seems to give inconsistent results, many people swear by it though.


Adjustable clutches:


For all intended purposes there are two kinds of adjustable clutches


1. Type 1 - Each clutch pad has an adjusting setscrew and spring.


2. Type 2 - All pads are adjusted by a central setscrew or nut and they all have a centrally located main spring. (Centax style)


Type 1 clutches are generally difficult to adjust as you have to coordinate the adjustment of each one of the pads setscrews. I have seen many people do a poor job of this critical adjustment and they go thru pads as if they were made out of sugar, but more importantly they do not get consistent and repeatable clutch engagement unless you are methodic about this adjustment. They are generally cheaper and if you take the time and are diciplined enough you can tune them to almost work as good as a centax clutch.


I personally prefer Type 2 (Centax) Clutches; they have a single point of adjustment and since they use very fine threads in the main adjusting nut you get nearly 1000 adjustment points that can be very consistent and very reproducible, you also can place a different color pad in each one of the four pads to further tune the clutch engagement. The downside to them is that for 5th scale cars they are expensive and hard to get in the US. And although now there are a couple of companies that carry them they are still expensive (euro exchange is a killer)


My ideal setup is to have a centax clutch with a clutch bell with vents, so I can adjust the clutch nut without disassembling anything, this allows me to tune my clutch to near perfection in less than 10 minutes. If running in sand I use a fully enclosed steel clutch bell.


Find below links to the Adjustable clutches that I have tried; for the most part all work well, but there are three notables that I normally recommend:


1. The Contrast Neo 2 - Universal Centax clutch, I searched for many years for this clutch and based on my driving style, this is my dream/perfect clutch.


2. The Elcon Adjustable clutch with the Titanium plate, this was the clutch I have used for many years and it is the best all around as it can be used in all types of applications and tracks and Elcon produces high quality products.


3. The Lauterbacher Adjustable OFFROAD 4-Shoe Billet 54mm Clutch, it is a good alternative to the Elcon clutch and in top of that the Polymer pads it has are very, very long lasting. I have a set of pads that have gone from my FG truck, to my Technokit, to my SR5, to my HPI baja and now to my Rampage Buggy and they still have plenty of life left; of course I am very methodical while adjusting the four pads.


Links:


http://www.pro5thscale.com/inc/sdetail/239 = 189.99 = Contrast Neo 2 - Universal Centax type adjustable clutch


http://www.davesmotors.com/s.nl/c.885035/n.1/it.A/id.1611/.f = 138.84 = Elcon adjustable Clutch


http://www.davesmotors.com/s.nl/c.885035/n.1/it.A/id.1614/.f = 25.00 = Titanium Plate for the Elcon Clutch


http://www.davesmotors.com/s.nl/c.885035/n.1/it.A/id.2421/.f = 119.00 = Lauterbacher Adjustable 2-Shoe Billet 54mm Clutch


http://www.davesmotors.com/s.nl/c.885035/n.1/it.A/id.5634/.f = 159.00 = Lauterbacher Adjustable 3-Shoe Billet 54mm Clutch


http://www.davesmotors.com/s.nl/c.885035/n.1/it.A/id.2420/.f = 175.00 = Lauterbacher Adjustable 3-Shoe Billet 54mm Clutch (Aluminum shoes)


http://www.davesmotors.com/s.nl/c.885035/n.1/it.A/id.2423/.f = 139.00 = Lauterbacher Adjustable OFFROAD 4-Shoe Billet 54mm Clutch


http://www.bigboystoysandhobbies.com/inc/sdetail/13514 = 125.00 = FG Adjustable 4-Shoe race clutch


Maintenance and ensuring longevity:


I open and clean the Clutch bell and pads every 3-4 tank full, I degrease both the pads and the bell with denatured alcohol or a cleaner that does not eat away the pad material, then I add surface friction by using a 200 to 500 grit sandpaper on both contact surfaces.


End of chapter 2 of 2......


Thanks for letting me express my opinions, and once again everybody is welcome to help me augment these postings,


DRT.
 
with the weight of of mt's low rpm engagement is no good as the motor is making no torque, torque is the key here HP is nothing without torque.


I run the ddm 7500 on my fgbaja with 28.5 reedported motor, the 6000 spring was not doing it for me...I got a 8000 on my race ported 28.5 which i find a bit too high so have a 7500 coming for it. I've never had a problem with clutches and find the stock 2 shoe works fine though if I ever have any issues then i'll get the elcon adjustable clutch which seems to be the racers' choice at the moment
 
mooman007uk and badd_maxx25 the cat is out of the bag. Good catch, yes you are right torque is very important in our heavy trucks, but I was trying to keep the discussion generic and avoid talking about torque because I felt many people identify better with HP to the point that sometimes they use it interchangeable, now I agree with you and will use the term instead. But now that I am changing one of the major terms I need to confuse some people a little bit.Our little 2 stroke engines react dramatically different with any little bit of tuning we do to them, for example: If you use a stock Zenoah G230RC, or CY engine regardless of displacement 23, 26, 29, 30.5 etc, you have torque curves similar to the first attachment below in which the torque follows the HP and RPM linearly (as RPM increases torque and HP increases) only between 8000 and 9000 rpm; after 10000 rpm you start losing torque (8000 to 8500 is the sweet spot to start engaging), this is where the 6000 RPM myth originated from. (6000 bad, 8000 good)If on the other hand you port, polish and reed anyone of the engines listed above then you will get curves similar to the second attachment in which the torque curve follows the hp curve very closely and from 6000 to almost 12000 rpm as the RPM increases the HP and torque also increase.The fact that the torque of a stock engine (un-ported and un-reeded) behaves so different than the torque of a ported and reeded engine is also the reason why I did not use torque from the beginning.mooman007uk you are actually confirming my refutation of the 6000 RPM myth (6000 bad, 8000 good) because you said 6000 bad and 8000 also bad and that is exactly what I wanted to illustrate as I was going after the 8000 part more than after the 6000 part. It is my fault as I did not specify my objective clearly enough from the beginning. One more note mooman007uk, if your ported motor follows the classic ported and reeded curve; then look at the second attachment and you will notice that at 7000 rpm your engine is most likely reaching a peak in the torque curve which decays a little thru 8000 rpm to once again gain strength and continue to increase for a good while thru 12000 rpm. If the 8000 spring you have is actually engaging at 7500 or 8500 you are actually engaging with more torque than expected rather than at the 8000 torque dip; just a thought.Sorry about the attachments in German is all I could readily find; KW identifies Horsepower and N/m identifies Torque ( 0.7456 KW = 1 HP) ( 0.7375 N/m = 1 ft-lbs of torque)Thanks a lot for your excellent feedback guys,DRT.

stock.webp

ported and reed.webp

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/monthly_2009_02/583c60559a93a_portedandreed.jpg.3d8a0038abdaa24bc288a441af28c15f.jpg
 
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